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Welcome friends to the blog dedicated to my favourite game NEED FOR SPEED. I've played almost each game in the NFS series & just love the way the game has advanced from the NFS-I to the exciting NFS MOST WANTED. Soon the latest NFS CARBON will be released which is set to be a seat strapping experience.Also will be posting reviews of the best games on the block & their cheats n patches.Its time to rev up ur engines to race down the list of cool gaming world reviews & cheats. CHOW

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    NFS CARBON : Reviews
    Monday, September 11, 2006

    EA's venerable Need for Speed franchise has been around for quite a number of years now. Morphing most recently into a method of delivering some fairly stylish underground street racing, the last effort -- Need for Speed Most Wanted -- reintroduced the cop-chasing element with style. This time around, we're looking at the new Need for Speed Carbon, which is hitting a plethora of platforms in the fall, including the PS3 and 360. At the recent EA games event in Redwood Shores, I got to sit down and check out the 360 version first-hand, and was also privy to a brief glimpse of the work-in-progress PS3 version.

    The core of the game revolves around you starting out at the bottom of the underground street racing pile. You'll need to cruise around a large city -- which is split up into multiple districts and a couple of new canyon courses -- and earn a name for yourself on the street. Along the way, you'll be able to form up your own "crew" of racers, which adds one of the new dynamics to the gameplay. There are initially three different types of crew members: mechanics, fabricators and fixers. As their names suggest, these guys can help out with upgrading your rides, tricking them out for appearance's sake and also getting you out of trouble with the local law enforcement agencies.





    But the big hook in Need for Speed Carbon is the inclusion of the canyon duels. The area of the city known as Carbon Canyon is where the action is played out once your reputation is on the line. Getting out of the way of the cops, this perilous route is used by the denizens of the street racing lifestyle to settle beefs and win territory. One caveat though -- you might just lose everything you own if you take a nosedive over the side of one of the many hairpin turns. The stakes have never been this high before.

    So as you attempt to take over more and more of the city blocks by participation in races, you'll be able to earn prize money and gain access to bigger and better rides. There are three distinct classes of cars to pick from. You've got your tuners, your muscle cars, and of course those delectable exotics too. EA has really pushed hard this time to make the in-game customization of the vehicles as varied as possible. Using a method coined as "autosculpting," players will have an unprecedented level of control over pretty much every aspect of the visual style of their rides.


    The further you get into the game, the more levels of customization open up. It's pretty impressive to see this feature in action, and only when you see a demo of the game do you begin to realize the scope that autosculpting will provide. The other classic play mechanics are back in full effect including drafting, nitrous boosts, the speed breaker system and a few others too. The crew members can also be used in the actual races to help either hinder the CPU racers or assist you in getting to the front of the pack. They are called in to aid by the click of a joypad button, and it'll be interesting to see how these guys alter some of the more advanced tactical approaches from the previous games.

    I played around with a straight-up eight-man circuit race, but found the one-on-one Carbon Canyon duel to be the most interesting aspect of the presentation. The duels work in the following manner. The first lap will see you trailing your opponent, trying to catch up and even overtake him. Fall too far behind and you lose. Crash over the edge of the course and you lose. All the time you are racing, you'll be accruing points. These points are then used in the second lap -- where you start in pole position -- and you need to hang on to them by beating out the enemy racer for a win. It's pretty nailbiting stuff.

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    But Need for Speed Carbon promises to offer a multitude of platforms some form of variety of gameplay based on the core 360 title. We're talking online multiplayer, offline multiplayer, and a lengthy and challenging single-player experience here. I would have liked to have seen a better frame rate in effect for Need for Speed Carbon too -- the likes of Burnout Revenge from Criterion has spoiled my inner graphics whore for racing games -- but hopefully that's something which is also being worked on. Overall, Need for Speed Carbon looks like it will shape up to be a solid entry into the EA racing franchise, and with a little love and attention, it could even be one of the better racers that we've seen so far over the past 12 or 18 months. Stay tuned for updates.


    Features:

  • Survive the Canyon: Leave the streets to battle rival bosses in the canyons outside the urban center. All-new Canyon Duel and Drift race modes are the ultimate test of skill and nerve, where one wrong turn could cost you more than the race.

  • The City Is Yours for the Taking: Race for control of the city block-by-block by taking down rival crews on their turf, then defeat their crew leaders in life-or-death races in Carbon Canyon.

  • Customize Your Dream Car: The revolutionary new Autosculptâ„¢ car customization tool gives you the power to design and morph your car in every way imaginable.

  • Represent a Class: Affiliate with the Tuner, American Muscle, or Exotic car classes and prove once and for all who makes the best set of wheels. A new physics model makes each car handle and drive differently.

  • Build Your Crew: Strategically choose your crew members and use their skills on the road and in your garage to help you win races and customize your cars. Designate any member of your crew as a wingman and trigger his special skill to knock out your rivals.

  • Over 50 Real-World Licensed Cars [confirm # is accurate]: Every car is tuneable so you can customize their look and performance to suit your crew.

  • posted by Scorpio @ 9:24 AM  
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