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Tomb Raider Legend |
Saturday, February 17, 2007 |
After the terrifying downturn that Lara Croft’s career took post Tomb Raider 3 A(some would even say 2), it hardly seemed likely that the lady would rise from the grave that developer Core Studios had been so diligently digging for her. Now in the seemingly able hands of new developers Crystal Dynamics (the guys behind the Legacy of Kain series), the Tomb Raider fran- chise has been revamped and reintroduced to the masses. To Thine Own Self Be True.
The heart of any Tomb Raider game lies in exploring large environments, solving puzzles, leaping wantonly from ledge to rope to who-knows-what and a little shooting up of the bad guys. And, of course, watching Lara Croft carry out aforemen- tioned activities. Lara’s latest adventure will take her from the jungles of South America to the icy corners of the Himalayas and the streets of England, among other locations, on a quest to find out the truth about King Arthur’s Excalibur, an ex-col- league who didn’t really die and what really caused her mother’s death. She’s not alone, though, and will constantly find herself in the middle of skirmishes with the enemy.
The game’s environments open spaces and dungeons alike—are mind-bogglingly large at times, and nearly always breathtaking. We often left Lara hanging on to a cliff while we took a look-see at the entire set before proceeding. You will also encounter puzzles ranging in difficulty and complexity from the simple push-this-do-that type to the insanely elaborate ush-this-dull-that-shimmy-down-wall- DON’T-DIE-shoot-this-and-then-s wiiiiing kind—you get the drift.
Throughout the game, you’ll also be treated to some interac- tive cutscenes—press the arrows that the game tells you to in time. |
posted by Ankur Lekhi @ 10:45 PM |
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