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Conflict Storm- Reviews |
Monday, February 19, 2007 |
Let’s face it—tactical first person shooters are a dime a dozen. In fact, they’re a dime a thousand, with each new game more stereotyped than the one before it. Ergo, there’s a very good reason that only a few of them are ever really successful. And C:GSdoes notcome under that category. The idea is good enough (even if it’s a tad unoriginal): you’re put in charge of a tactical squad of four called Red Team, which consists of Sergeant Bradley, Corporal Jones, Corporal Connors, Corporal Foley, and later, Corporal Sherman as well. Naturally, you’re sent into a number of hostile locations throughout the game— ranging from Russia to Kashmir! The idea is straightforward— complete the mission by any means necessary and get the hell outta there! Simple enough—or so you’d think. Unfortunately, the game is marred by a number of basic errors that ruin its playability. Take the AI for example. The user’s manual proudly claims that AI has been significantly improved since the last instalment, which makes you wonder if anyone but the worst novice had trouble completing it. The fact is that the AI is extremelydumb! Apparently, running straight into you from all directions is the only way your opponents know how to kill. Sure, there is the odd exception, but that doesn’t matter because it upsets your “sit in a corner- aim-shoot” tactic only for a little while.Labels: Fighting Games |
posted by Ankur Lekhi @ 5:08 AM |
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