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Civilizatization 4 |
Monday, February 19, 2007 |
Visually, Civ 4 is quite impressive. While due attention has been paid to details such as waves, flowing water and swaying trees, these aren't as performance-hungry as one would fear. The interface is well laid out, and didn't pose too much of a task to understand. The sound is an impressive part of the game. The background score is full of African and Gregorian chants, and fall gently upon one's ears. The music changes according to what level you are zoomed into in your map—at full zoom, you hear civilisation-specific music for your cities (yes, sitars for India), and as you zoom out, the music changes to the Gregorian chants again.
What didn't go down too well with this reviewer was the fact that while inconsequential alerts keep popping up right in front of you, the ones that really matter—like when your opponent kills your favourite archers—are put in the top-left corner of the screen, where you aren't really likely to be paying much attention.Labels: Fighting Games |
posted by Ankur Lekhi @ 5:22 AM |
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